Virtual Reality (VR) Market Geographic Region Segment Research Study And Top Key Players Analysis | Key Players United States, Canada, And Mexico. Europe
Market Scenario:
It
is expected that they will hold USD 35.75 billion by 2030 and will register a
CAGR of 31.53% during the forecast period. The VR
world is driving due to the increasing demand for
head-mounted displays in the entertainment industry. And also with it, VR
technology is significantly increasing due to market growth. The usage of
virtual reality in many industries creates ample growth opportunities for the
market. The COVID 19 impacted the market share positively as it halted the
travel, and people got stuck in-home, increasing the market size. The high cost
and availability of other smart devices with innovative technologies and
security compliances, and lack of technical expertise are the major restraints
of the market.
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Segmentation:
The
Virtual Reality Market has been segmented into components, devices, technology
and verticals. Based on the Component, the market is divided into Hardware and
Software. The hardware segment dominates the market during the forecast period
due to the rapid adoption of smartphones, tablets, and other digital electronic
gadgets. The output devices, input devices and consoles are also parts of the
hardware segments. By Device Type segment, the market is categorized into
Head-Mounted Displays, Gesture Tracking devices, Projectors and Display Walls
and 3D Cameras. The head-mounted displays are experiencing large market share
and will significantly grow in the future owing to the increasing demand for
virtual reality video games. Several consumers and tech giants will use the
head-mounted display type and virtual reality, contributing to market growth.
The variables of the segment Technology are Non-Immersive, Semi-Immersive and
Fully Immersive. In 2020, the semi and fully immersive segments held the
largest market share and were expected to dominate the segment between 2021 and
2028.
The
continuously growing demand for VR HMDs is the market growth. The increasing
application of semi and fully immersive technology in industries construction,
aviation, entertainment, education sector etc., are the key reasons for the
segment's high growth. Based on the Vertical, the Virtual Reality Market is
fragmented into Consumer Electronics, Aerospace and Defense, Healthcare,
Commercial, Industrial and others. In 2020, the commercial vertical will
dominate the market, and the trend will continue in the following years. The
factor in the growth of the segment is the rising use of virtual reality
headsets in the commercial sector like retail stores, real estate, and
showrooms, which creates new opportunities for the market.
Competitive Outlook:
The virtual reality market appears extremely
competitive, considering the strong presence of established industry players Sony Corporation (Japan) Microsoft
Corporation (US) Google LLC (US) Facebook Inc (US) Qualcomm Technologies
Inc.(US) Samsung Electronics (South Korea) Sensics Inc. (US) Vuzix Corporation
(US) Eon Reality Inc. (US)
Regional Analysis:
The
Virtual Reality Market is studied majorly in Europe, North America, Asia
Pacific and other parts. Among all the regions, Asia Pacific contributes
largely to the market as China is the hub for the distribution of HMDs and has
gained the largest market share. The market increment is majorly due to
technological advancement in Southeast Asian countries. Government efforts,
increase in funds for VR films and adaptation of VR technologies are the major
reasons for the market growth in the region. Other regions are showcasing
significant growth.
Industry news
Meta
CEO Mark Zuckerberg has long been vocal about his plans for the
"metaverse" – a virtual world comprising gaming, social media,
augmented reality, and cryptocurrency.
Table of Contents:
1 Executive
Summary
2 Scope of the
Report
2.1 Market Definition
2.2 Scope of the Study
2.2.1 Research objectives
2.2.2 Assumptions & Limitations
2.3 Markets Structure
Continued….
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